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Common Factors Affecting Usability in Mobile Application Development
Added: 03/15/2019 - Harsh Doshi


Mobile apps are small, self-contained programs designed to run on mobile devices, such as smartphones and tablets. Not only do they tend to be lighter than comparable programs for laptops and desktops (since mobile devices typically arenít as powerful as their more stationary counterparts), the UIs of apps are optimized for use on smaller screens and touch screen-style controls. And thatís why many times mobile application development become time consuming and difficult to build mobile application from PSD. Here in this blog I mention some factors which affect Android application as well as iphone application development.
"Mobile app" is an umbrella term of sorts. There are several different types of mobile apps: Like native apps , web apps, hybrid Apps and Cross platform Apps. but most reliable and efficient way is Native apps development.

Native apps are those that are developed for use on a particular platform. For example, if you want your app to be used by iPhone users, you will be working in Objective-C or Swift , and your product will be sold in Appleís App Store. Users of Android devices will not be able to use your app. Conversely, if youíre developing for Android users, youíll be using Java ó iPhone users cannot use apps designed and built for Android. The "native" name comes from the fact that the app is "native" to only one type of mobile operating system.

THE PRINCIPLES BEHIND BUILDING A SUCCESSFUL APP :-

1.YOUR IDEA IS EVERYTHINGThe most important thing behind a successful app is a solid idea. You might think that your idea is the best thing since sliced bread, but a little market research and testing ahead of time can keep you from pursuing an idea that no one else finds interesting.

2. †IDENTIFYING YOUR AUDIENCE †
To build a successful app, you need to know who your target audience is. In addition to helping you narrow down the feature set you include in the app you ship, knowing this helps you determine your potential revenue streams.

Generally speaking, there are four types of revenue-earning apps:


Apps that become hits are those that appeal to almost everybody. Though you charge very little per download, your revenue streams are high due to the volume of people downloading your app.On the flip side are apps with a high price tag targeting a very specific set of users. While you donít sell very many downloads, each download nets you a large profit.Some apps are high profit, yet also high volume. Needless to say, these apps are rare. One example is Candy Crush Saga (or any hit "freemium" apps; the initial download is free, but thereís a huge profit through add-ons and in-game purchases).Finally, we have apps that generate low revenue and a low number of downloads. These apps are obviously the ones that fail, and unfortunately, these are the most common types of apps out there.


3. MAPPING YOUR FLOW AND PROTOTYPING
Now that you know what youíre building, who youíre building for, and what features youíre including, itís time to map your flow and build your prototypes.When we say "map your flow," we are referring to the flow of actions taken by your users

4.THE COST OF APP DEVELOPMENTBuilding an app is expensive. Sorry. However, that doesnít quite tell the entire story. If youíd like a quick, back-of-the-envelope calculation. Every development cost depend on scope of work so its not fixed , its fully depend on your ideas.

5. MARKETING AND LAUNCHING YOUR APP
While you might think that marketing your app can wait until †app development is complete and youíve launched your app, this isnít the case.First, pre-launch marketing makes a successful launch more likely. This is important, particularly for apps that donít cost very much. Generally speaking, attention toward and excitement for your app is highest when itís new, and by taking advantage of this, you can push your app toward the top of app store sales charts. If you donít, itís quite likely that your app will fade into oblivion right away ó thousands of apps are launched every week, so itíll be tough to recover from a slow start.
Here are some ways you might go about marketing your app even before it launches:Make connectionsDevelop a solid digital presence for your appImplement a private beta testing program
6. POST-LAUNCH MARKETING
While pre-launch marketing is important, donít forget that post-launch marketing is just as important. Pre-launch activities generate buzz and keep your app from fading, but that doesnít mean that you wonít fly under the radar of possible users at a later date if you donít keep up with your marketing efforts.



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